Corel Draw 12 Overview
The success of this version of Corel Draw Suite will ride primarily on how
many new and upgrade users Corel can persuade to come on board. Just three
years
ago with a vigorous PhotoPaint program that argument was easier to make. But
since version 10, the number of improvements to PhotoPaint have dwindled as
Corel
has established Corel Painter 8 (see our review)
as Corel's major bitmap graphics program. For example, this time around PhotoPaint
has one new graphics feature, the Touchup Tool, plus the usual better language
and import/export support. Compare this with the dozen or more new features in
Photoshop CS or PaintShop Pro 8. So Corel Draw and its animation counterpart,
Corel RAVE, and their new features will have
to
carry
the day.
True the utilities like
Corel Trace, Corel Capture, and Bitstream Font Navigator add value. As well
there is the package value with hundreds of free fonts, tens of thousand of
clip art
samples, and thousands of royalty free stock photos. But these have hardly
changed in several versions. These goodies may be persuaders for
brand new users
looking to establish their graphic resources; however, for upgraders and switchers
it is the new, gaudy and good in Draw and RAVE that must carry the day.
Draw Wow
Well Corel Draw certainly starts with a Wow. The new Smart Drawing tool is
uncanny in guessing what you are trying to draw in freehand mode. See that
perfect right triangle in the screenshot above that was not perfect when
originally drawn. Likewise the Heart figure left a few things to be desired
- and Corel Smart Drawing tool supplied the right curves so to speak. In our
tests we found that the tool went well beyond what Macromedia Freehand's various
pens could do with Simplify. Ditto for Adobe Illustrator and Macromedia Fireworks
vector drawing tools. In fact the best competitor to Corel Draws Smart Drawing
tool was Corel's own Freehand pen tool. Bottom line - the Smart Drawing tool
is very handy to use and absolutely begs for an associated Smart Link click.
Smart Link Click does NOT exist in the current Corel Draw 12; but if it did
hears what it would do. The closest thing to the Smart Link click is Microsoft
Visio's smart nodes and
Draw's Interactive
connector.
Connect
two
smart nodes
together
and
the
objects are joined as one linked object
- but not as an automatic grouping. This is because in Visio there is a master
object and a malleable connector object. The master object stays the same;
the connector object moves and stretches as the master object
is
resized
or
moved. Ditto for Corel.
Now Corel's Smart Link click can be dumber, yet smarter. While using any of the
Corel vector drawing pens and tools users constantly get little written hints
about how smart
Corel Draw is. Pass over an other object's node and the cursor changes to a tiny
"node" message. Pass over the edge of an object and the cursor changes
to a tiny
"edge" message. So I know that Corel Draw knows where the current object
and its key features are. Now when I pass over a "node" or "edge" and
the Smart Link toggle is turned on - all I have to do is left mouse double click
and the evolving object
is linked/grouped with the stationary object and inherits all the properties
of the stationary object(fill, outline effects, etc). Now if I right
mouse click a popup appears and offers four options:
1)Join and inherit all the properties of the stationary object;
2)Join and inherit all the properties of the object being drawn;
3)Group together where each object retains its own distinct properties;
4)Link in dependency link as in Visio/Interactive Connector with the stationary
object being the master object;
Finally implement this same Smart Link click when I am moving an object over
the canvas. If Corel (or anybody else does this) - I buy three copies of Smart
Link enabled Corel Draw and give it to my DTP staff and say never get the drawings
wrong again.
In the meantime Corel Draw does have new Dynamic Guides and Enhanced Snapping
that really do help to align, draw, and position
objects more precisely and quickly. These new drawing and snapping features are extended
to text such that users have options to align text to the first text baseline,
the last text baseline or the bounding box or curve. Our experience with doing
some menus and poster design was very positive. The new guides and enhanced snapping
features did help notably in drawing work. And the old Corel stand bys like Blend,
Extrude and Envelope also help speed things along the way. In fact competitors
are finally now copying these features, indicating how important easing the task
of drawing and joining is becoming in the vector world.
The new new Eyedropper and Paintbucket tools have the ability to to copy color,
fill, effects, and transformations from one object to another. This capability
is quite useful and brings Draw more level with competing products. However,
a Styles browser like in Photoshop or Fireworks is still remiss. All-in-all,
the new drawing and snapping features deliver where it counts most - drawing
and shaping still makes up the bulk of Draw's tasks.
However the real sleeper in the new features may be the enhanced support for
SVG files both on import and export. SVG-Scalable Vector Graphics is an XML
standard which is quietly gaining influence. Mozilla has a special browser version
that
supports SVG natively (i.e. without the need of a plug in). Corel has a bit
of self interest here with its Smart Graphics Studio software using SVG extensively.
But in the world of data-driven graphics like map-making and construction drawing
where a lot of data is tied to the drawings, often also in XML format, SVG makes
sense not just because it is open and cross platform but also because it links
data to not just drawing but individual elements in novel ways. Now Corel has
a tendency to be way ahead of the curve and not able to bring things to fruition
- and the sale of Corel's XML division does not augur well. But the upside
potential is enormous.
Finally, in doing this overview, I had a chance to look over Adobe Illustrator
10 and Macromedia Freehand MX2004 and it was surprising to
the extent that I found the following two phenomena. First, all of the programs
have a great deal of nearly redundant, overlapping tools. This example of all
the different vector drawing tools is from Corel Draw but let me assure you
the other programs are not quite as bad but definitely are sinners as well:
Curve drawing - Freehand, Bezier, Artistic Media, Polyline, Pen, 3 Point Curve,
Smart Freehand, Dimension, and Interactive Connector tools
Shape drawing - Rectangle, 3 Point Rectangle, Ellipse, 3
Point Ellipse, Graph paper, Polygon, Spiral, Basic Shapes, Arrow Shapes, Flowchart
Shapes, Star Shapes, and Callout Shapes.
The problem is that some of the tools get lost in the shuffle; and the differences
between the tools capabilities and restrictions can be confused.
The second problem is what I call the NULL response. Drag and drop a color swatch onto
an object and if it is closed it gets filled with the color. Drag and drop
a color swatch onto the default Fill color setting - and Nothing Happens! Now
this may be a bug. So take the Roughen tool and scratch a vector object's fill
- Nothing Happens! Drag the end of a Smart Drawn object over another Smart Drawn
Object. The cursor changes to say "edge" or "node" as appropriate. Right mouse
click - and Nothing Happens! Drag that same object over a Flowchart shape - and
Nothing Happens! Again the other vector draw programs have their share of NULL
responders.Too many NULL responses like this makes for a very unhappy designer
- NULL responses should be minimized.
The preferred response is what I call the PaintShop Pro advantage: they warn
the user that
trying to
do that operation may change the object and/or require a modification to other
canvas objects and ask for permission to proceed and make those changes.
User decides. I was hoping to see a tightening of features in Corel Draw during
the last two editions (ditto for Illustrator, Freehand and Fireworks) - no such
luck.
Corel RAVE
Corel RAVE is to Corel Draw as Adobe Image Ready is to Adobe Photoshop - its
a subset of Corel Draw that has been extended for doing animations(ImageReady
extends Photoshop's web graphics capabilities). RAVE depends on Draws new draughting
features (yes, it has the new Smart Freehand tool and the Enhanced Guides and
Snap to features). So on the animation canvas where I want to draw faster
and more accurately - I can. Good.
The current weakness of Macromedia Flash is that the company has of necessity
devoted more time and resources to the programming/developer features of Flash
at the expense of the designer/drawing feature set. Third party tools like Mind
Avenue's Axel or ToonBoom's Studio partially fill the gap - but they tend to
be specialized. Mind Avenue is devoted to 3D and ToonBoom to cartoons. So RAVE
can draw on Corel Draws familiarity and drawing finesse while adding timeline
ease
of
use and scripting wizards to ease creation of animations. And with Adobe having
thrown in the towel on its LiveMotion tool, the GUI magicians at Corel have
an opportunity to strut their stuff in the vector
and
bitmap graphics
arena where Flash could use some help.
And RAVE starts out right by adapting its object property browser to be the
left side of the overall timeline pane - so each object created has its own
timeline.
And every object is in the timeline. Don't need so many object-timelines ? Then
group the objects together or put them on separate layers and collapse the
layer. The timeline helps to impose a discipline to animation work. In short
auto-adding objects to timelines is something Flash should have done long
ago
.... And then its dirt simple to drag and draw out each object's timeline,
add a keyframe and change properties. RAVE immediately applies the tweening
- no worry whether this a symbol or graphic. Now we are clicking.
So lets right
click on the timeline to set the easement. Oops - a Nonsense popup menu; nothing
to do with the object or the timeline. Must be a mistake. I'll double click
on a keyframe - NULL Response. Drag and drop an object to the timeline - NULL
Response. This is RAVE 3. Hmmm ... maybe those Corel GUI Magicians haven't got
around to making something to RAVE about.
Summary
This is the first Corel Draw edition out under Corel's new venture capital
ownership, as such its a mark of their new vision and direction. The prognosis
is not sparkling. Yes there is in Draw a suggestions of the old time GUI magic
with Smart FreeHand and snap to niftiness. Yes, as pointed out there are tremendous
opportunities for the Suite. Digital Camera sales are booming. The Web still
devours images; images needing graphic processing just like Words in documents.
Animation and SVG are bubbling just beneath the surface for a big breakout. Correct
me if I am wrong; but the impression one gets from Corel Draw 12 ? Tired. Paltry
updates to PhotoPaint. No attempt to streamline Draw. RAVE appears half there
after 3 tries. Marketing message is the same old same old. "We
have been on top of this game for over 15 years; we do not have to prove ourselves.
Besides
at
street
price
of
$300US,
the Suite
is
a price
performance bargain." And Corel Draw is a bargain - but will it be in the
future ?
(c)Jacques Surveyer is a photographer and writer; see his images at PicsofToronto.
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